Show HN: I wrote a DOOM clone in my own programming language 5 points · 2 visible top comments · 2026-04-28 11:29:14 UTC spectrelang.org · Read Story HN original
Panzerschrek · 2026-04-28 17:00:20 UTC > At runtime each frame casts a set of rays from the player’s position, stepping through the map grid until a wall collision is detected.It's not how Doom works. It's more like Wolfenstein 3D.
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It's not how Doom works. It's more like Wolfenstein 3D.