It is the only port (that I am aware of) that brings over the additional Room Editor app that allowed you to create and edit "house" (game) files.
devindotcom · 2026-10-26 21:10:25 UTC
just noticed the name. thanks very much for many hours of fun in my youth. I'm looking forward to playing this again!
networked · 2026-10-27 07:57:51 UTC
Thanks! Glider 4.0 was one of my favorite games growing up. Hearing this made my day.
devindotcom · 2026-10-26 21:09:07 UTC
Ah, the muscle memory comes back fast.
>The port was directed by a human, implemented by Claude Opus 5.5, and designed by both.
This is certainly one area where I find AI tools to be largely beneficial. There are so many pieces of near-forgotten software that are difficult to interface with at all, let alone to decompile, debug and port and so on. I was thinking lately how useful an AI-powered editor for NES- and SNES-era games would be. The existing tile and mapper editors are generally pretty clunky IIRC.
krosaen · 2026-10-26 21:35:24 UTC
This makes me very happy - one of the first games I played on my mac classic.
joelkesler · 2026-10-26 22:10:05 UTC
Sweet!
Small Bug: on mobile safari, it zooms in on the page when I click the buttons in quick succession, which makes playing a bit more difficult
And yes, it includes the Room Editor!
(For those who care, it's also human-created from the original source code.)
networked · 2026-10-27 15:44:34 UTC
Good reminder to play Aerofoil. I starred the repository a while ago and forgot about it. By chance, I never played that much Glider PRO, which I know is the more popular game with more houses.
I liked the Flash version of Glider PRO made by Mark Arenz in 2006, which the developer put on GitHub a few years ago (without source): https://github.com/markarenz/rid-flash-archive. Worth a try to see how close it got as a 2000s Flash game. Wikipedia used to say this:
> In 2006, Mark Arenz teamed up with Calhoun to construct a version of Glider PRO built in Adobe Flash.[citation needed]
I wonder if it's true.
platevoltage · 2026-10-27 00:16:48 UTC
Man, I used to play the crap out of this game. Amazing.
trueno · 2026-10-27 00:54:07 UTC
i had to have been like 3 years old when i played this game. didnt even know it had a name. just seeing it visually made me realize i still have memories there, i literally wouldve never thought of it again for the rest of my life if it wasn't for this wow.
statico · 2026-10-27 03:58:14 UTC
This is awesome. We can now run classic Mac applications as single page apps by emulating the Toolbox instead of the entire OS and emulating 68K & PowerPC with Wasm.
That's an interesting fork. If it runs SimCity 2000 already, you could set up a page that lets one try it (with user-supplied game files). You can do the same thing as my project: set the GitHub Pages source to GitHub Actions and create a workflow for Pages (https://github.com/dbohdan/glider/blob/b4d14cfd52873c0378995...).
I didn't know about Systemless. I know Classic Mac fans to share it with.
Comments
It is the only port (that I am aware of) that brings over the additional Room Editor app that allowed you to create and edit "house" (game) files.
>The port was directed by a human, implemented by Claude Opus 5.5, and designed by both.
This is certainly one area where I find AI tools to be largely beneficial. There are so many pieces of near-forgotten software that are difficult to interface with at all, let alone to decompile, debug and port and so on. I was thinking lately how useful an AI-powered editor for NES- and SNES-era games would be. The existing tile and mapper editors are generally pretty clunky IIRC.
Small Bug: on mobile safari, it zooms in on the page when I click the buttons in quick succession, which makes playing a bit more difficult
Additional binaries are available here (Win, Mac, Android): https://galeforcegames.itch.io/aerofoil
And a Linux Flatpak version is coming soon... https://github.com/flathub/flathub/pull/10703
And yes, it includes the Room Editor! (For those who care, it's also human-created from the original source code.)
I liked the Flash version of Glider PRO made by Mark Arenz in 2006, which the developer put on GitHub a few years ago (without source): https://github.com/markarenz/rid-flash-archive. Worth a try to see how close it got as a 2000s Flash game. Wikipedia used to say this:
> In 2006, Mark Arenz teamed up with Calhoun to construct a version of Glider PRO built in Adobe Flash.[citation needed]
I wonder if it's true.
I started to do this with https://github.com/jpivarski/executor-mac68k-emulator and Emscripten (with Claude driving) and got SimCity 2000 running as a single-page app with sound.
Then I found https://systemless.org/ which is a similar project.
Still, super cool.
That's an interesting fork. If it runs SimCity 2000 already, you could set up a page that lets one try it (with user-supplied game files). You can do the same thing as my project: set the GitHub Pages source to GitHub Actions and create a workflow for Pages (https://github.com/dbohdan/glider/blob/b4d14cfd52873c0378995...).
I didn't know about Systemless. I know Classic Mac fans to share it with.