Myst (series)
| Myst | | --- | |  |
| [Developers](https://en.wikipedia.org/wiki/Video_game_developer "Video game developer") | * [Cyan Worlds](https://en.wikipedia.org/wiki/Cyan_Worlds "Cyan Worlds") (_Myst_, _Riven_, _Uru_, _V_) * [Presto Studios](https://en.wikipedia.org/wiki/Presto_Studios "Presto Studios") (_III_) * [Ubisoft Montreal](https://en.wikipedia.org/wiki/Ubisoft_Montreal "Ubisoft Montreal") (_IV_) |
| [Publishers](https://en.wikipedia.org/wiki/Video_game_publisher "Video game publisher") | * [Broderbund](https://en.wikipedia.org/wiki/Broderbund "Broderbund") (1993–1996) * [Red Orb Entertainment](https://en.wikipedia.org/wiki/Red_Orb_Entertainment "Red Orb Entertainment") (1997–2000) * Ubisoft (2000–2007) * Cyan Worlds (2008–present) | | Creators | * [Rand Miller](https://en.wikipedia.org/wiki/Rand_Miller "Rand Miller") * [Robyn Miller](https://en.wikipedia.org/wiki/Robyn_Miller "Robyn Miller") |
| [Composers](https://en.wikipedia.org/wiki/Video_game_music "Video game music") | * [Robyn Miller](https://en.wikipedia.org/wiki/Robyn_Miller "Robyn Miller") (_Myst_, _Riven_) * Jack Wall "Jack Wall (composer)") (_III_, _IV_) * Tim Larkin "Tim Larkin (composer)") (_Uru_, _V_) |
| Platform | List * [Classic Mac OS](https://en.wikipedia.org/wiki/Classic_Mac_OS "Classic Mac OS"), [Windows](https://en.wikipedia.org/wiki/Windows "Windows"), [3DO](https://en.wikipedia.org/wiki/3DO "3DO"), [Sega Saturn](https://en.wikipedia.org/wiki/Sega_Saturn "Sega Saturn"), [Atari Jaguar CD](https://en.wikipedia.org/wiki/Atari_Jaguar_CD "Atari Jaguar CD"), PlayStation "PlayStation (console)"), [CD-i](https://en.wikipedia.org/wiki/CD-i "CD-i"), [AmigaOS](https://en.wikipedia.org/wiki/AmigaOS "AmigaOS"), [PlayStation 2](https://en.wikipedia.org/wiki/PlayStation_2 "PlayStation 2"), Xbox "Xbox (console)"), [Pocket PC](https://en.wikipedia.org/wiki/Pocket_PC "Pocket PC"), [PlayStation Portable](https://en.wikipedia.org/wiki/PlayStation_Portable "PlayStation Portable"), [Nintendo DS](https://en.wikipedia.org/wiki/Nintendo_DS "Nintendo DS"), [iOS](https://en.wikipedia.org/wiki/IOS "IOS"), [Nintendo 3DS](https://en.wikipedia.org/wiki/Nintendo_3DS "Nintendo 3DS"), Android "Android (operating system)"), [Nintendo Switch](https://en.wikipedia.org/wiki/Nintendo_Switch "Nintendo Switch"), [Oculus Quest](https://en.wikipedia.org/wiki/Oculus_Quest "Oculus Quest"), [Oculus Quest 2](https://en.wikipedia.org/wiki/Oculus_Quest_2 "Oculus Quest 2"), [macOS](https://en.wikipedia.org/wiki/MacOS "MacOS"), [Xbox Series X/S](https://en.wikipedia.org/wiki/Xbox_Series_X/S "Xbox Series X/S"), [Xbox One](https://en.wikipedia.org/wiki/Xbox_One "Xbox One") | | First release | _[Myst](https://en.wikipedia.org/wiki/Myst "Myst")_ September 30, 1993 | | Latest release | _[Riven](https://en.wikipedia.org/wiki/Riven "Riven")_ (remake) June 25, 2024 |
_**Myst**_ is a franchise centered on a series of [adventure](https://en.wikipedia.org/wiki/Adventure_game "Adventure game")[video games](https://en.wikipedia.org/wiki/Video_game "Video game"). The first game in the series, _[Myst](https://en.wikipedia.org/wiki/Myst "Myst")_, was released in 1993 by brothers [Rand](https://en.wikipedia.org/wiki/Rand_Miller "Rand Miller") and [Robyn Miller](https://en.wikipedia.org/wiki/Robyn_Miller "Robyn Miller") and their video game company [Cyan, Inc](https://en.wikipedia.org/wiki/Cyan_Worlds "Cyan Worlds"). The first sequel to _Myst_, _[Riven](https://en.wikipedia.org/wiki/Riven "Riven")_, was released in 1997 and was followed by three more direct sequels: _[Myst III: Exile](https://en.wikipedia.org/wiki/Myst\_III:\_Exile "Myst III: Exile")_ in 2001, _[Myst IV: Revelation](https://en.wikipedia.org/wiki/Myst\_IV:\_Revelation "Myst IV: Revelation")_ in 2004, and _[Myst V: End of Ages](https://en.wikipedia.org/wiki/Myst\_V:\_End\_of\_Ages "Myst V: End of Ages")_ in 2005. A spinoff featuring a multiplayer component, _[Uru: Ages Beyond Myst](https://en.wikipedia.org/wiki/Uru:\_Ages\_Beyond\_Myst "Uru: Ages Beyond Myst")_, was released in 2003 and followed by two [expansion packs](https://en.wikipedia.org/wiki/Expansion_pack "Expansion pack").
_Myst_'s story concerns an explorer named Atrus who has the ability to write books that serve as links to other worlds, known as Ages. This practice of creating linking books was developed by an ancient civilization known as the D'ni, whose society crumbled after being ravaged by disease. The player takes the role of an unnamed person who assists Atrus by traveling to other Ages and solving puzzles. Over the course of the series, Atrus writes a new Age for the D'ni survivors to live on, and players of the games set the course the civilization will follow.
The brothers developed _Myst_ after producing award-winning games for children. Drawing on childhood stories, the brothers spent months designing the Ages players would investigate. The name _Myst_ came from [Jules Verne](https://en.wikipedia.org/wiki/Jules_Verne "Jules Verne")'s novel _[The Mysterious Island](https://en.wikipedia.org/wiki/The\_Mysterious\_Island "The Mysterious Island")_. After _Riven_ was released, Robyn left Cyan to pursue other projects, and Cyan began developing _Uru_; developers [Presto Studios](https://en.wikipedia.org/wiki/Presto_Studios "Presto Studios") and [Ubisoft](https://en.wikipedia.org/wiki/Ubisoft "Ubisoft") created _Exile_ and _Revelation_ before Cyan returned to complete the series with _End of Ages_. _Myst_ and its sequels were critical and commercial successes, selling more than twelve million copies; the games drove sales of personal computers and [CD-ROM drives](https://en.wikipedia.org/wiki/CD-ROM "CD-ROM") as well as attracting casual gamers with its nonviolent, methodical gameplay. The video games' success has led to three published novels in addition to soundtracks, a comic series, and television and movie pitches.

A linking book as seen in _[realMyst](https://en.wikipedia.org/wiki/Myst#Remakes\_and\_ports "Myst")_. By touching the animated panel, players are warped to the Age described.
_Myst_'s story begins with the arrival of a people known as the D'ni on Earth, almost 10,000 years ago. The D'ni are an ancient race who used a special skill to create magical books that serve as portals to the worlds they describe, known as Ages. The D'ni build a great city and thriving civilization in caverns. A young geologist from the surface, Anna, stumbled upon the D'ni civilization. Learning the D'ni language, Anna becomes known as Ti'ana and marries a D'ni named Aitrus; the couple have a son named Gehn. Soon after, D'ni is ravaged by a plague created by a man named A'Gaeris. Aitrus sacrifices himself to save his wife and child, killing A'Gaeris while Ti'ana and Gehn escape to the surface as the D'ni civilization falls.[[1]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-apple-timeline-1)
Ti'ana raises Gehn until he runs away as a teenager, learning the D'ni Art of writing descriptive books. Ti'ana also cares for Gehn's son, Atrus, until Gehn arrives to teach Atrus the Art. Atrus realizes that his father is reckless and power-hungry, and with the help of Ti'ana and a young woman, Catherine, Atrus traps Gehn on his Age of Riven with no linking books. Atrus and Catherine marry and have two children, Sirrus and Achenar. The brothers grow greedy, and, after plundering their father's Ages, they trap Catherine on Riven. When Atrus returns to investigate, the brothers strand him in a D'ni cavern before they themselves are trapped by special "prison" books. Through the help of the player character, Atrus is freed and sends his benefactor to Riven to retrieve Catherine from the clutches of Gehn.[[1]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-apple-timeline-1) Sirrus and Achenar are punished for their crimes by being imprisoned in separate Ages until they reform.[[2]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-ign-m4rev-2)
Atrus writes a new Age called Releeshahn for the D'ni survivors to rebuild their civilization as he and Catherine settle back on Earth, raising a daughter named [Yeesha](https://en.wikipedia.org/wiki/Yeesha "Yeesha"). As Atrus prepares to take the player to Releeshahn, a mysterious man named Saavedro appears and steals the Releeshahn Descriptive Book. The Stranger follows Saavedro through several Ages (which were used to train Sirrus and Achenar in the art of writing Ages) before finally recovering the book. Ten years later, Atrus asks for the Stranger's help in determining if his sons have repented after their lengthy imprisonment; the Stranger saves Yeesha from Sirrus's machinations, but Sirrus and a repentant Achenar are killed. D'ni is not fully restored until the creatures the D'ni enslaved, known as the Bahro, are freed.[_[citation needed](https://en.wikipedia.org/wiki/Wikipedia:Citation\_needed "Wikipedia:Citation needed")_]
| Game | | --- | | Release year | Developer | Platforms | | |
| _**[Myst](https://en.wikipedia.org/wiki/Myst "Myst")**_ | 1993 | Cyan | [3DO](https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer "3DO Interactive Multiplayer"), [AmigaOS](https://en.wikipedia.org/wiki/AmigaOS "AmigaOS"), [CD-i](https://en.wikipedia.org/wiki/CD-i "CD-i"), iOS "IOS (Apple)"), [Jaguar CD](https://en.wikipedia.org/wiki/Atari_Jaguar_CD "Atari Jaguar CD"), Mac "Mac (computer)"), [Nintendo DS](https://en.wikipedia.org/wiki/Nintendo_DS "Nintendo DS"), [Nintendo 3DS](https://en.wikipedia.org/wiki/Nintendo_3DS "Nintendo 3DS"), [PlayStation](https://en.wikipedia.org/wiki/PlayStation "PlayStation"), [PSP](https://en.wikipedia.org/wiki/PlayStation_Portable "PlayStation Portable"), [Saturn](https://en.wikipedia.org/wiki/Sega_Saturn "Sega Saturn"), [Windows](https://en.wikipedia.org/wiki/Windows "Windows"), [Windows Mobile](https://en.wikipedia.org/wiki/Windows_Mobile "Windows Mobile"), Android "Android (operating system)") |
| The first game in the _Myst_ series was the eponymous _[Myst](https://en.wikipedia.org/wiki/Myst "Myst")_, developed by [Cyan, Inc.](https://en.wikipedia.org/wiki/Cyan_Worlds "Cyan Worlds") and [Broderbund](https://en.wikipedia.org/wiki/Broderbund "Broderbund"). Originally released in 1993 for Macintosh and PC platforms, the game was later ported or remade for the [Saturn](https://en.wikipedia.org/wiki/Sega_Saturn "Sega Saturn"), [Windows](https://en.wikipedia.org/wiki/Microsoft_Windows "Microsoft Windows"), [Jaguar CD](https://en.wikipedia.org/wiki/Atari_Jaguar_CD "Atari Jaguar CD"), [3DO](https://en.wikipedia.org/wiki/3DO_Interactive_Multiplayer "3DO Interactive Multiplayer"), [CD-i](https://en.wikipedia.org/wiki/CD-i "CD-i"), [PlayStation](https://en.wikipedia.org/wiki/PlayStation "PlayStation"), [AmigaOS](https://en.wikipedia.org/wiki/AmigaOS "AmigaOS"), [PSP](https://en.wikipedia.org/wiki/PlayStation_Portable "PlayStation Portable"), [Nintendo DS](https://en.wikipedia.org/wiki/Nintendo_DS "Nintendo DS"), [Nintendo 3DS](https://en.wikipedia.org/wiki/Nintendo_3DS "Nintendo 3DS") and [iPhone](https://en.wikipedia.org/wiki/IPhone "IPhone"). In _Myst_, players travel across Ages using a [point-and-click](https://en.wikipedia.org/wiki/Point-and-click "Point-and-click") interface, using the mouse to interact with puzzle objects such as switches or gears.[[3]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-3) | | |
| _**[Riven](https://en.wikipedia.org/wiki/Riven "Riven")**_ | 1997 | Cyan | [Mac OS](https://en.wikipedia.org/wiki/Mac_OS "Mac OS"), [PlayStation](https://en.wikipedia.org/wiki/PlayStation "PlayStation"), [Saturn](https://en.wikipedia.org/wiki/Sega_Saturn "Sega Saturn"), [Windows](https://en.wikipedia.org/wiki/Microsoft_Windows "Microsoft Windows"), [iOS](https://en.wikipedia.org/wiki/IOS "IOS"), Android "Android (operating system)") |
| Flush with the success of _Myst_, Cyan moved to a new office and began work on _[Riven](https://en.wikipedia.org/wiki/Riven "Riven")_, which was released in 1997. Like _Myst_, _Riven_ was a commercial and critical success, selling more than 4.5 million units.[[4]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-la_times-game_design-4) | | |
| _**[Myst III: Exile](https://en.wikipedia.org/wiki/Myst\_III:\_Exile "Myst III: Exile")**_ | 2001 | Presto Studios | [Mac OS](https://en.wikipedia.org/wiki/Mac_OS "Mac OS"), [Mac OS X](https://en.wikipedia.org/wiki/Mac_OS_X "Mac OS X"), [PlayStation 2](https://en.wikipedia.org/wiki/PlayStation_2 "PlayStation 2"), [Windows](https://en.wikipedia.org/wiki/Microsoft_Windows "Microsoft Windows"), Xbox "Xbox (console)") |
| The third game of the series, _[Myst III: Exile](https://en.wikipedia.org/wiki/Myst\_III:\_Exile "Myst III: Exile")_, was developed by [Presto Studios](https://en.wikipedia.org/wiki/Presto_Studios "Presto Studios") and published by [Ubisoft](https://en.wikipedia.org/wiki/Ubisoft "Ubisoft") in 2001. _Exile_ continued with the frame-based method of player movement, but used a game engine to allow a 360-degree field of view from any point.[[5]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-manual-4-5)_Exile_ was a commercial success (though not to the extent of _Myst_ or _Riven_),[[6]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-hc-review-6) selling millions of units. | | | | _**[Uru: Ages Beyond Myst](https://en.wikipedia.org/wiki/Uru:\_Ages\_Beyond\_Myst "Uru: Ages Beyond Myst")**_ | 2003 | Cyan Worlds | [Windows](https://en.wikipedia.org/wiki/Microsoft_Windows "Microsoft Windows") |
| _[Uru: Ages Beyond Myst](https://en.wikipedia.org/wiki/Uru:\_Ages\_Beyond\_Myst "Uru: Ages Beyond Myst")_ was a departure from the previous games in the series, featuring graphics rendered in real time and a third-person camera. Through [avatar customization](https://en.wikipedia.org/wiki/Customization_of_avatars "Customization of avatars"), players could create their own character to solve puzzles and uncover story information.[[7]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-ign-review1-7)_Uru_ was to ship with a [massively multiplayer online](https://en.wikipedia.org/wiki/Massively_multiplayer_online_game "Massively multiplayer online game") portion, _[Uru Live](https://en.wikipedia.org/wiki/Myst\_Online:\_Uru\_Live "Myst Online: Uru Live")_, but the initial release was canceled shortly before the single-player aspect was released. _Uru Live_ was rereleased in several incarnations, being canceled each time. Cyan Worlds currently operates the servers for latest iteration of the MMO, _MO:ULagain_, which is free to play. The running costs are covered through player donations. Though initially well-received, _Uru_ was considered a financial disappointment. Its expansion packs and originality earned the title a [cult following](https://en.wikipedia.org/wiki/Cult_following "Cult following").[[8]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-8) In 2011, Cyan Worlds and OpenUru.org announced the release of Myst Online's client and 3ds Max plugin under the GNU GPL v3 license.[[9]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-9) | | |
| _**[Myst IV: Revelation](https://en.wikipedia.org/wiki/Myst\_IV:\_Revelation "Myst IV: Revelation")**_ | 2004 | Ubisoft | [Mac OS X](https://en.wikipedia.org/wiki/Mac_OS_X "Mac OS X"), [Windows](https://en.wikipedia.org/wiki/Microsoft_Windows "Microsoft Windows"), Xbox "Xbox (console)") |
| _[Myst IV: Revelation](https://en.wikipedia.org/wiki/Myst\_IV:\_Revelation "Myst IV: Revelation")_ was produced entirely by Ubisoft, and marked a return to the [prerendered](https://en.wikipedia.org/wiki/Pre-rendering "Pre-rendering") graphics of _Exile_.[[10]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-10) Since the studio had little experience with such games, Ubisoft hired new employees who had experience in the field.[[11]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-Gamasutra-11) The game was seen as an improvement over _Uru_,[[12]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-cvg-myst_IV-12)[[13]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-1UP-review-13) and was favorably received upon release. | | |
| _**[Myst V: End of Ages](https://en.wikipedia.org/wiki/Myst\_V:\_End\_of\_Ages "Myst V: End of Ages")**_ | 2005 | Cyan Worlds | [Windows](https://en.wikipedia.org/wiki/Microsoft_Windows "Microsoft Windows"), [Mac OS X](https://en.wikipedia.org/wiki/Mac_OS_X "Mac OS X") |
| Cyan returned to develop _[Myst V: End of Ages](https://en.wikipedia.org/wiki/Myst\_V:\_End\_of\_Ages "Myst V: End of Ages")_, billed as the final game in the series.[[14]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-spokes-announce-14) As with _Uru_, _End of Ages_ featured graphics rendered in real time, allowing uninhibited player movement. Three control methods were offered to players, similar to those respectively used in _Myst_, _Exile_ and _Uru_.[[15]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-15) The game was judged a fitting end to the series, though a lack of financial backing for new, non-_Myst_ projects nearly caused Cyan to shut down before the release of the game.[[16]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-gamesbiz-rehire-16) |
[](https://en.wikipedia.org/wiki/File:Rand_%26_Robyn_Miller_Mysterium_2014_Q%26A.jpg)
Rand (left) and Robyn Miller in 2014
_Myst_ was originally conceptualized by brothers [Rand](https://en.wikipedia.org/wiki/Rand_Miller "Rand Miller") and [Robyn Miller](https://en.wikipedia.org/wiki/Robyn_Miller "Robyn Miller"). The Millers had created fictional worlds and stories as young children, influenced by the works of authors such as [J. R. R. Tolkien](https://en.wikipedia.org/wiki/J._R._R._Tolkien "J. R. R. Tolkien"), [Robert A. Heinlein](https://en.wikipedia.org/wiki/Robert_A._Heinlein "Robert A. Heinlein"), and [Isaac Asimov](https://en.wikipedia.org/wiki/Isaac_Asimov "Isaac Asimov").[[17]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-oregonian-book_by_myst-17) They formed a video game company together called Cyan, Inc.; their first game, called _[The Manhole](https://en.wikipedia.org/wiki/The\_Manhole "The Manhole")_, won the Software Publishers Association award in 1988 for best use of the digital medium. Cyan produced other games, aimed at children; the Millers eventually decided their next project would be made for adults.[[18]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-wired-guerillas-18)
The brothers spent months designing the Ages comprising the game,[[19]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-myst-making_of_myst-19) which were influenced by earlier whimsical "worlds" Cyan had made for children's games.[[20]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-through_the_myst-20) The game's name, as well as the overall solitary and mysterious atmosphere of the island, was inspired by the book _[The Mysterious Island](https://en.wikipedia.org/wiki/The\_Mysterious\_Island "The Mysterious Island")_ by [Jules Verne](https://en.wikipedia.org/wiki/Jules_Verne "Jules Verne").[[18]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-wired-guerillas-18) Robyn's unfinished novel, _Dunnyhut_, influenced aspects of _Myst_'s story,[[21]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-newsday-mysty_for_me-21) which was developed bit by bit as the brothers conceptualized the various worlds.[[21]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-newsday-mysty_for_me-21) As development progressed, the Millers realized that they would need to have even more story and history than would be revealed in the game itself.[[20]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-through_the_myst-20) Realizing that fans would enjoy getting a deeper look at the story not in the games, the Millers produced a rough draft of what would become a novel, _[Myst: The Book of Atrus](https://en.wikipedia.org/wiki/The\_Myst\_Reader "The Myst Reader")_.[[21]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-newsday-mysty_for_me-21)
After the enormous response to _Myst_, work quickly began on the next _Myst_ game. Cyan moved from their garage to a new office and hired additional programmers, designers, and artists.[[22]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-making_of_riven-22) The game was to ship in late 1996, but the release was pushed back a year.[[23]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-driven-23) Development costs were between $5 and $10 million, many times _Myst_'s budget.[[24]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-24) After the release of _Riven_, Robyn Miller left the company to pursue other projects, while Rand stayed behind to work on a _Myst_ franchise.[[25]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-salon-partnership_is_riven-25)

Richard Watson&action=edit&redlink=1 "Richard A. Watson (programmer) (page does not exist)") developed a language and numerical symbols for the D'ni culture.
While Rand Miller stated Cyan would not make another sequel to _Myst_, [Mattel](https://en.wikipedia.org/wiki/Mattel "Mattel") (then the owner of the _Myst_ franchise) offered the task of developing a sequel to several video game companies who created detailed story proposals and technology demonstrations.[[26]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-game_developer-presto_studio-26)[Presto Studios](https://en.wikipedia.org/wiki/Presto_Studios "Presto Studios"), makers of the _Journeyman Project "The Journeyman Project (series)")_ adventure games, was hired to develop _Myst III_. Presto spent millions developing the game and used the studio's entire staff to complete the project, which took two and a half years to develop.[[26]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-game_developer-presto_studio-26) Soon after _Myst III: Exile_ was released, Presto was shut down,[[27]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-developer-gone-27) and _Exile_ publisher Ubisoft developed the sequel, _Myst IV: Revelation_, internally.[[28]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-28) Meanwhile, Cyan produced the spinoff title _[Uru: Ages Beyond Myst](https://en.wikipedia.org/wiki/Uru:\_Ages\_Beyond\_Myst "Uru: Ages Beyond Myst")_, which originally was to include a multiplayer component allowing players to collaboratively solve puzzles.[[29]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-telegraph_2003-05-25-29)
Cyan returned to produce what was billed as the final game in the series,[[14]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-spokes-announce-14) discarding live action sequences embedded in prerendered graphics for a world rendered in real time. The actors' faces were turned into textures and mapped onto digital characters, with the actor's actions synchronized by [motion capture](https://en.wikipedia.org/wiki/Motion_capture "Motion capture"). Shortly before release, Cyan closed down development,[[30]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-30) although this did not impact the release of the game; the company was able to rehire its employees a few weeks later, and continued to work on non-_Myst_ projects[[14]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-spokes-announce-14) and an attempted resurrection of _Uru_'s multiplayer component, _[Myst Online](https://en.wikipedia.org/wiki/Uru:\_Ages\_Beyond\_Myst#Uru\_Live "Uru: Ages Beyond Myst")_. The game was open-sourced, with Cyan releasing unfinished assets to the community and incorporating fan-made Ages as official content.[[31]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-nme-2021-06-07-31)[[32]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-pcgamer-2022-10-06-32)
Among the detailed elements of the _Myst_ universe Cyan created was the language and culture of the D'ni. The civilization's numbers and writing first appeared in _Riven_, and were important to solving some of the game's puzzles.[[33]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-wallstreet-journal-33) The D'ni language was the language presented in various games and novels of the _Myst_ franchise, created by Richard A. Watson&action=edit&redlink=1 "Richard A. Watson (programmer) (page does not exist)"). Several online D'ni dictionaries have been developed as part of the ongoing fan-based culture associated with the game.[[34]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-Pearce-34)
The music for each game in the _Myst_ series has fallen to various composers. Originally, the Millers believed that any music or sound besides ambient noise would distract the player from the game and ruin the sense of reality; _Myst_, therefore, was to have no music at all. A sound test eventually persuaded the developers that music heightened the sense of immersion rather than lessening it, and as such Robyn Miller composed 40 minutes of synthesized music for the game.[[19]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-myst-making_of_myst-19) He would also produce the music for _Riven_, which featured [leitmotifs](https://en.wikipedia.org/wiki/Leitmotif "Leitmotif") for each of the main characters. [Virgin Records](https://en.wikipedia.org/wiki/Virgin_Records "Virgin Records") bought the rights to the music and produced the soundtracks,[[35]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-denver_post-sound-35) which were released in 1998.[[36]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-36)
For _Myst III: Exile_ and _Myst IV: Revelation_, composer Jack Wall "Jack Wall (composer)") created the music, developing a more active musical style different from Miller's ambient themes. Wall looked at the increasing complexity of games as an opportunity to give players a soundtrack with as much force as a movie score,[[37]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-gamasutra-music_for_myst-37) and tried to create a distinctive sound that was still recognizable as _Myst_ music.[[4]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-la_times-game_design-4) In _Revelation_, Wall adapted the themes for the recurring characters of _Myst_,[[38]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-ja-interview_wall-38) and collaborated with [Peter Gabriel](https://en.wikipedia.org/wiki/Peter_Gabriel "Peter Gabriel"), who provided a song to the game as well as voicework.[[39]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-bw-gabriel-39)
The music for _Uru: Ages Beyond Myst_ and _Myst V: End of Ages_ was composed by Tim Larkin "Tim Larkin (composer)"), who had gotten involved in the series doing sound design for _Riven_.[[40]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-justadventure-interview-40) Larkin stepped away from his background as a jazz composer and musician to create music with less structure and without a definite beginning and end.[[41]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-apple-tim_larkin3-41) Larkin created different music depending on the location, giving each setting and Age a distinctive tone.[[40]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-justadventure-interview-40) For _End of Ages_, Larkin was unable to afford a full orchestra to perform his score, so he combined individual instrumentation with an array of synthesizers.[[42]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-m4g-interview1-42)
Rand and Robyn Miller both wanted to develop _Myst_'s back story into [novels](https://en.wikipedia.org/wiki/Novel "Novel"). After the success of _Myst_, publisher Hyperion "Hyperion (publisher)") signed a three-book, US$1 million deal with the brothers. [David Wingrove](https://en.wikipedia.org/wiki/David_Wingrove "David Wingrove") worked from the Miller brothers' story outlines. The three books — _Myst: The Book of Atrus_, _Myst: The Book of Ti'ana_, and _Myst: The Book of D'ni_ — were released in 1995, 1996, and 1997, respectively. The books were later packaged together as _[The Myst Reader](https://en.wikipedia.org/wiki/The\_Myst\_Reader "The Myst Reader")_.[[43]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-apple-preview2-43)[[44]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-44)
Cyan partnered with [Dark Horse Comics](https://en.wikipedia.org/wiki/Dark_Horse_Comics "Dark Horse Comics") in 1993 to release a four-part comic series called _Myst: The Book of Black Ships_. The series would have focused on Atrus and his young sons, taking place before the events of _Myst_. The first issue was released on September 3, 1997, but further books were canceled after Cyan decided the first issue did not live up to expectations.[[43]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-apple-preview2-43) Another comic, _Myst #0: Passages_, was later released online.[[43]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-apple-preview2-43)
[Disney](https://en.wikipedia.org/wiki/Disney "Disney") approached Cyan Worlds about constructing an attraction inspired by _Myst_ on the dormant Discovery Island "Discovery Island (Bay Lake)") in Florida's [Walt Disney World](https://en.wikipedia.org/wiki/Walt_Disney_World "Walt Disney World"). Rand Miller was invited to tour the island, which he felt was perfect for the _Myst_ setting, but the project eventually fell apart.[[45]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-avclub_sept2016_interview-45)
Various proposals for films and television series based on the franchise were planned or rumored but never came to fruition. They include:
- The Sci Fi Channel "Sci Fi Channel (United States)") announced a TV miniseries in 2002,[[46]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-46) but it never materialized. According to Rand Miller, none of the various proposals met Cyan's approval, or were too formulaic or silly.[[47]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-47)
- Independent filmmakers Patrick McIntire and Adrian Vanderbosch wanted to produce a motion picture based on the story revealed in the _Myst_ novels and in 2006 sent a proposal to Cyan.[[48]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-48) The film was set to be based on the novel _Myst: The Book of Ti'ana_,[[49]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-49) but no longer appears to be in production.[[50]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-50)
- In 2014, [Legendary Entertainment](https://en.wikipedia.org/wiki/Legendary_Entertainment "Legendary Entertainment") announced that it was developing a television series based on _Myst_, but nothing came of it.[[51]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-51)
In May 2015, _Unwritten: Adventures in the Ages of MYST and Beyond_ was published by Inkworks Productions as an authorized,[[52]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-52) Myst-based pencil-and-paper [role-playing game](https://en.wikipedia.org/wiki/Role-playing_game "Role-playing game"). Unwritten was built on the popular Fate Core "Fate (role-playing game system)") RPG system with a focus on investigation and non-violent adventure. Two small supplements exist as background for game-players: The D'Ni Primer explaining the history of the D'Ni, and The Myst Saga giving a chronology of the Myst series.[_[citation needed](https://en.wikipedia.org/wiki/Wikipedia:Citation\_needed "Wikipedia:Citation needed")_]
In anticipation of the first game's 25th anniversary in September 2018, Cyan Worlds secured the necessary rights to release all of the _Myst_ games, updated for modern Windows systems with assistance of [GOG.com](https://en.wikipedia.org/wiki/GOG.com "GOG.com") to be released as a collected physical collectors edition.[[53]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-53) Further, Cyan launched a [Kickstarter](https://en.wikipedia.org/wiki/Kickstarter "Kickstarter") in April 2018 to provide digital copies of the seven games as well as backer rewards including a simulated Linking Book, using an LCD screen inserted into a book binding.[[54]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-54) The Kickstarter was successfully funded, bringing in US$2.8 million on a US$250,000 target goal.[[55]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-pcgamer_june2018-55)
On June 26, 2019, [Village Roadshow Entertainment Group](https://en.wikipedia.org/wiki/Village_Roadshow_Entertainment_Group "Village Roadshow Entertainment Group") announced that they have acquired the rights to the franchise and plans to expand its mythology to develop a multi-platform universe that includes movies and TV series. They will work alongside Miller and his brother Ryan as well as Isaac Testerman and Yale Rice of Delve Media.[[56]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-56)
Reception and impact
[edit&action=edit§ion=6 "Edit section: Reception and impact")]
Aggregate review scores | Game | [Metacritic](https://en.wikipedia.org/wiki/Metacritic "Metacritic")[[57]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-metacritic-totals-57) | [GameRankings](https://en.wikipedia.org/wiki/GameRankings "GameRankings")[[58]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-gamerankings-totals-58) | | --- | --- | --- | | _[Myst](https://en.wikipedia.org/wiki/Myst "Myst")_ | n/a | 82.57% | | _[Riven](https://en.wikipedia.org/wiki/Riven "Riven")_ | 83% | 84.60% | | _[Myst III: Exile](https://en.wikipedia.org/wiki/Myst\_III:\_Exile "Myst III: Exile")_ | 83% | 77.07% | | _[Uru: Ages Beyond Myst](https://en.wikipedia.org/wiki/Uru:\_Ages\_Beyond\_Myst "Uru: Ages Beyond Myst")_ | 79% | 76.19% | | _[Uru: The Path of the Shell](https://en.wikipedia.org/wiki/Uru:\_Ages\_Beyond\_Myst#Expansion\_packs\_and\_Uru:\_Complete\_Chronicles "Uru: Ages Beyond Myst")_ | 72% | 67.69% | | _[Uru: Complete Chronicles](https://en.wikipedia.org/wiki/Uru:\_Ages\_Beyond\_Myst#Expansion\_packs\_and\_Uru:\_Complete\_Chronicles "Uru: Ages Beyond Myst")_ | n/a | 84.67% | | _[Myst IV: Revelation](https://en.wikipedia.org/wiki/Myst\_IV:\_Revelation "Myst IV: Revelation")_ | 82% | 81.72% | | _[Myst V: End of Ages](https://en.wikipedia.org/wiki/Myst\_V:\_End\_of\_Ages "Myst V: End of Ages")_ | 80% | 79.82% | | _[Myst Online: Uru Live](https://en.wikipedia.org/wiki/Myst\_Online:\_Uru\_Live "Myst Online: Uru Live")_ ([GameTap](https://en.wikipedia.org/wiki/GameTap "GameTap")) | 78% | 82.67% |
Overall, the _Myst_ series has been critically and commercially successful. Rand and Robyn Miller were expecting _Myst_ to perform as well as previous Cyan titles, making enough money to fund the next project.[[59]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-59) Instead, _Myst_ sold more than six million units, becoming the top-selling PC game of all time until _[The Sims](https://en.wikipedia.org/wiki/The\_Sims "The Sims")_ surpassed _Myst_ sales in 2002.[[60]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-best-selling-60) The first three games in the series have sold more than twelve million copies.[_[citation needed](https://en.wikipedia.org/wiki/Wikipedia:Citation\_needed "Wikipedia:Citation needed")_]
[1UP.com](https://en.wikipedia.org/wiki/1UP.com "1UP.com") writer Jeremy Parish noted that there have been two main opinions of _Myst_'s slow, puzzle-based gameplay; "Fans consider _Myst_ an elegant, intelligent game for grown-ups, while detractors call it a soulless stroll through a digital museum, more art than game."[[61]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-61) Game industry executives were confused by _Myst_'s success, not understanding how an "interactive slide show" turned out to be a huge hit. Online magazine writer Russell Pitts of _The Escapist "The Escapist (magazine)")_ called _Myst_ "unlike anything that had come before, weaving video almost seamlessly into a beautifully rendered world, presenting a captivating landscape filled with puzzles and mystery. In a game market dominated by _Doom "Doom (1993 video game)")_ clones and simulators, _Myst_ took us by the hand and showed us the future of gaming. It took almost a decade for anyone to follow its lead."[[62]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-62) Critics from _Wired "Wired (magazine)")_ and _[Salon](https://en.wikipedia.org/wiki/Salon.com "Salon.com")_ considered the games approaching the level of art,[[63]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-riven_rapt-63)[[64]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-64) while authors [Henry Jenkins](https://en.wikipedia.org/wiki/Henry_Jenkins "Henry Jenkins") and [Lev Manovich](https://en.wikipedia.org/wiki/Lev_Manovich "Lev Manovich") pointed out the series as exemplifying the promise of new media to create unseen art forms.[[65]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-65)[[66]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-66)
The series caused a major shift in the adventure game genre. Unlike previous games, _Myst_ attempted to keep players immersed in the world by removing all information not associated with the fictional world itself—no explanatory text, inventory, or score counters.[[67]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-67)_Myst_ has also been cited as the reason for the decline of the adventure game genre; eager to capitalize on _Myst_'s success, publishers churned out mediocre _Myst_ clones, which flooded the market.[[68]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-68) By _Exile_'s release, games like _Myst_ were considered to be an "antiquated" form of gaming by some critics.[[69]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-time-secrets-69)
The title was widely credited as one of the first games to appeal not just to hardcore gamers but to casual players and demographics that generally did not play games, [such as women](https://en.wikipedia.org/wiki/Women_and_video_games "Women and video games").[[25]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-salon-partnership_is_riven-25)_Myst_'s lack of conventional game elements—violence, dying, and failure—appealed to nongamers and those contemplating buying a computer.[[70]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-70) The Millers' decision to develop _Myst_ for the nascent CD-ROM format helped boost interest and adoption of disc drives.[[71]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-ign_retro-71)
The game inspired a CD parody game called _[Pyst](https://en.wikipedia.org/wiki/Pyst "Pyst")_, written by comedian Peter Bergman "Peter Bergman (comedian)") and featured [John Goodman](https://en.wikipedia.org/wiki/John_Goodman "John Goodman") in video scenes.[[72]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-schwartz-72) Players traveled across the spoiled island of Myst after millions of players walked over it, with the parody game poking fun at elements of the prototype.[[73]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-73)
.jpg)
Attendees of the 2014 Mysterium convention in [cosplay](https://en.wikipedia.org/wiki/Cosplay "Cosplay")
The game has spawned annual fan "Fan (person)") conventions around the world. Mysterium has been held since 2000, which grew out of the plans of a small group of fans who wanted to meet in person. Approximately 200 people attended the meeting in [Spokane, Washington](https://en.wikipedia.org/wiki/Spokane,_Washington "Spokane, Washington"), which was held at the headquarters of [Cyan Worlds](https://en.wikipedia.org/wiki/Cyan_Worlds "Cyan Worlds"), developers of the game. Subsequent conventions have been more formally planned, involving presentations and live music.[[74]](https://en.wikipedia.org/wiki/Myst_(series)#cite_note-mysterium2006-74)
1. ^ _**a**_#cite_ref-apple-timeline_1-0)_**b**_#cite_ref-apple-timeline_1-1)Staff (November 1, 2004). "'Myst IV: Revelation': A Family Affair". [Apple Inc](https://en.wikipedia.org/wiki/Apple_Inc. "Apple Inc."). Retrieved November 9, 2008.
2. **^#cite_ref-ign-m4rev_2-0)**Castro, Juan (October 4, 2004). "Myst IV Revelation Review; Is the latest adventure worth the trip?". _[IGN](https://en.wikipedia.org/wiki/IGN "IGN")_. Archived from the original on October 13, 2004. Retrieved December 19, 2007.
3. **^#cite_ref-3)**Cyan, Inc (1993). _Myst User Manual_. Manipulating Objects ([Windows](https://en.wikipedia.org/wiki/Microsoft_Windows "Microsoft Windows") version ed.). [Broderbund](https://en.wikipedia.org/wiki/Broderbund "Broderbund"). pp.5–6.
4. ^ _**a**_#cite_ref-la_times-game_design_4-0)_**b**_#cite_ref-la_times-game_design_4-1)Pham, Alex (May 17, 2001). "Game Design; Adding Texture, Detail to Miller Brothers' Legacy". _[Los Angeles Times](https://en.wikipedia.org/wiki/Los\_Angeles\_Times "Los Angeles Times")_. p.T4. 5. **^#cite_ref-manual-4_5-0)**Presto Studios (2001). _Myst III: Exile - User's Manual_. Playing the Game (PC/Mac ed.). [Ubisoft](https://en.wikipedia.org/wiki/Ubisoft "Ubisoft"). p.4.
6. **^#cite_ref-hc-review_6-0)**Odelius, Dwight (January 8, 2004). "Game is magical and immersive - and nonviolent". _[Houston Chronicle](https://en.wikipedia.org/wiki/Houston\_Chronicle "Houston Chronicle")_. p.3.
7. **^#cite_ref-ign-review1_7-0)**Krause, Staci (December 4, 2003). "Uru: Ages Beyond Myst Review (page 1)". _[IGN](https://en.wikipedia.org/wiki/IGN "IGN")_. Archived from the original on December 17, 2003. Retrieved October 29, 2008.
8. **^#cite_ref-8)**Jenkins, David (September 5, 2005). "Report: Cyan Worlds Slims To 'Skeleton Crew'". _[Gamasutra](https://en.wikipedia.org/wiki/Gamasutra "Gamasutra")_. Retrieved November 4, 2008.`{{cite web}}`: CS1 maint: deprecated archival service ([link](https://en.wikipedia.org/wiki/Category:CS1_maint:_deprecated_archival_service "Category:CS1 maint: deprecated archival service")) 9. **^#cite_ref-9)**"CyanWorlds.com Engine - OpenUru". _wiki.openuru.org_. Retrieved September 11, 2016.
10. **^#cite_ref-10)**Adams, Dan (May 12, 2004). "E3 2004: Myst IV: Revelations". _[IGN](https://en.wikipedia.org/wiki/IGN "IGN")_. Archived from the original on August 3, 2004. Retrieved July 2, 2008.
11. **^#cite_ref-Gamasutra_11-0)**Lord, Geneviève (April 21, 2005). "Postmortem: Myst IV: Revelation". _[Gamasutra](https://en.wikipedia.org/wiki/Gamasutra "Gamasutra")_. Retrieved September 14, 2007.`{{cite web}}`: CS1 maint: deprecated archival service ([link](https://en.wikipedia.org/wiki/Category:CS1_maint:_deprecated_archival_service "Category:CS1 maint: deprecated archival service"))
12. **^#cite_ref-cvg-myst_IV_12-0)**Staff (November 19, 2004). "PC Reviews: Myst IV Revelation". _[Computer and Video Games](https://en.wikipedia.org/wiki/Computer\_and\_Video\_Games "Computer and Video Games")_. Retrieved June 11, 2008.
13. **^#cite_ref-1UP-review_13-0)**Parish, Jeremy (October 5, 2004). "Reviews: Myst IV: Revelation - Finally, it's cool to like Myst again". _[1UP.com](https://en.wikipedia.org/wiki/1UP.com "1UP.com")_. Archived from the original on June 14, 2006. Retrieved June 19, 2008.
14. ^ _**a**_#cite_ref-spokes-announce_14-0)_**b**_#cite_ref-spokes-announce_14-1)_**c**_#cite_ref-spokes-announce_14-2)Sowa, Tom (January 12, 2005). "Cyan Worlds ends one story, ponders new one". _[The Spokesman-Review](https://en.wikipedia.org/wiki/The\_Spokesman-Review "The Spokesman-Review")_. p.A8.
15. **^#cite_ref-15)**Chu, Karen (September 25, 2005). "Myst V: End of Ages (PC)". _[1UP.com](https://en.wikipedia.org/wiki/1UP.com "1UP.com")_. Archived from the original on January 5, 2010. Retrieved July 1, 2008.
16. **^#cite_ref-gamesbiz-rehire_16-0)**Fahey, Rob (September 30, 2005). "Myst developer Cyan Worlds is back from the brink". _[GamesIndustry.biz](https://en.wikipedia.org/wiki/GamesIndustry.biz "GamesIndustry.biz")_. Retrieved June 17, 2008.
17. **^#cite_ref-oregonian-book_by_myst_17-0)**Gardner, Fran (November 7, 1995). "Book by Myst Brothers Unveils Atrus' world before the game". _[The Oregonian](https://en.wikipedia.org/wiki/The\_Oregonian "The Oregonian")_. p.E1.
18. ^ _**a**_#cite_ref-wired-guerillas_18-0)_**b**_#cite_ref-wired-guerillas_18-1)Carroll, John (August 1994). "Guerrillas in the Myst". _Wired "Wired (magazine)")_. Vol.2, no.8.
19. ^ _**a**_#cite_ref-myst-making_of_myst_19-0)_**b**_#cite_ref-myst-making_of_myst_19-1)Miller, Rand and Robyn; Cyan (1993). _The Making of Myst_ (CR-RPM). Cyan/Broderbund.
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22. **^#cite_ref-making_of_riven_22-0)**Miller Bros., Cyan, &c (1997). _The Making of Riven: The Sequel to Myst_ (CD-ROM). [Cyan](https://en.wikipedia.org/wiki/Cyan_Worlds "Cyan Worlds")/[Broderbund](https://en.wikipedia.org/wiki/Broderbund "Broderbund").
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24. **^#cite_ref-24)**Takashi, Dean (August 26, 1997). "Can Myst's Sequel Live Up to Expectations?". _[The Wall Street Journal](https://en.wikipedia.org/wiki/The\_Wall\_Street\_Journal "The Wall Street Journal")_.
25. ^ _**a**_#cite_ref-salon-partnership_is_riven_25-0)_**b**_#cite_ref-salon-partnership_is_riven_25-1)Lillington, Karen (March 2, 1998). "'Myst' partnership is riven". _[Salon](https://en.wikipedia.org/wiki/Salon.com "Salon.com")_. Archived from the original on December 6, 2008. Retrieved October 10, 2008.
26. ^ _**a**_#cite_ref-game_developer-presto_studio_26-0)_**b**_#cite_ref-game_developer-presto_studio_26-1)Uhler, Greg (October 2001). "Presto Studios' Myst III: Exile". _Game Developer "Game Developer (magazine)")_. **8** (10): 40–47.
27. **^#cite_ref-developer-gone_27-0)**Saladino, Michael (December 2002). "And presto... it's gone!". _Game Developer "Game Developer (magazine)")_. **9** (12): 44–49.
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29. **^#cite_ref-telegraph_2003-05-25_29-0)**Slagle, Matt (May 25, 2003). "Myst moves to the interconnected masses; The puzzle-solving game will require a lot of teamwork". _[Telegraph-Herald](https://en.wikipedia.org/wiki/Telegraph-Herald "Telegraph-Herald")_. p.E8.
30. **^#cite_ref-30)**Thorson, Thor (September 6, 2005). "Cyan Worlds slashes staff, suspends development". _[GameSpot](https://en.wikipedia.org/wiki/GameSpot "GameSpot")_. Retrieved June 21, 2008.
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32. **^#cite_ref-pcgamer-2022-10-06_32-0)**Chalk, Andy (October 6, 2022). "The ancient Myst MMO is getting a brand-new age this weekend". _[PC Gamer](https://en.wikipedia.org/wiki/PC\_Gamer "PC Gamer")_. Retrieved November 17, 2025.
33. **^#cite_ref-wallstreet-journal_33-0)**Ficara, Ken (October 31, 1997). "Breathtaking Sequel to 'Myst' Lacks Its Sense of Exploration". _[The Wall Street Journal](https://en.wikipedia.org/wiki/The\_Wall\_Street\_Journal "The Wall Street Journal")_. Retrieved December 8, 2007.
34. **^#cite_ref-Pearce_34-0)**Pearce, Celia (2006). "Productive Play: Game Culture From the Bottom Up". _[Games and Culture](https://en.wikipedia.org/wiki/Games\_and\_Culture "Games and Culture")_. **1** (17): 17. doi "Doi (identifier)"):10.1177/1555412005281418. [S2CID](https://en.wikipedia.org/wiki/S2CID_(identifi